Medium Take your favorite fandoms with you and never miss a beat. Skills: Perception +6, Survival +5Senses: darkvision 60 ft.Damage Resistances: all/silver, holy or magicalLanguages: –Challenge: 2 (200 XP). Sign In. Armor Class: 20Hit Points 19 (3d8+6)Speed: 40 ft., fly 60 ft. | Swords and Wizardry SRD [1] Torches and light magic could not harm the nightly creatures but so long as the sun shone on the spot they disappeared from they would be trapped in the Deep Ethereal. There’s a ton here to draw on. [2][5][6], Yeth hound packs were often made by formidable fey such as the Queen of Air and Darkness and sinister forces from the lower planes as rewards for loyal servitors. [9][10], After encountering yeth hounds, the warrior-poet Rodol of Ard retired from adventuring and never left his castle, banning all dogs and wolves from entering his domain.

[1] The two could share senses and communicate from great distances while on the same plane, although barring this they could understand Common, Elvish, Infernal and Sylvan[1][2] and responded to language comprehension spells despite being unable to speak in either case.[3]. | PF2 SRD. Yeth hounds resemble a strange cross between a lynx and a hairless dog. Medium 3e You can be dismounted if you suffer 5 hits in 5 seconds, or lose 10% or more of your hitpoints in a single attack. Yeth hounds cannot speak, but understand Infernal. Hades,[2] Fury's Heart,[5] Heliopolis,[6] lower planes[3][7] | The Modern Path SRD Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours. Yeth hounds hate other canine monsters such as barghests and worgs, and attack them on sight if they have the advantage of numbers. 11 months ago. To hear the howl is a … Movement A gift of a yeth hound companion to a particularly successful cult is sure sign of favor in the eyes of a demonic patron. Yeth hounds cannot abide sunlight, which banishes them to the Ethereal Plane until their master can retrieve them after sunset. Not even the wills of their masters could persuade them to stay during the day. Fey Their pointed ears curve like short horns. 1e Pack Tactics: The hound has advantage on an Attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't Incapacitated. [2][4], The hideous yeth hounds resembled large greyhounds, standing 4‒5 ft (1.2‒1.5 m) high at the shoulder and weighing about 400 lb (180 kg). Evil Diet They are often associated with particularly bestial demons, and can be found serving demon cults as guardians and trackers. 3rd Edition Statistics[2] The sight of a yeth hound loping through the sky with a body clenched in its jaws is unsettling indeed. Entries with ** are from Yawning Portal, entries with ^ are from Volo's. It has since been published a number of times, making an appearance in every edition of the game except for 5e. Yeth hound [3], Yeth hounds consumed warm-blooded creatures and had a preference for humans, demihumans and fey such as brownies, while they themselves were avoided by all natural and several unnatural predators. 1: Races of Nature Unleashed (5e). If you only force one character to flee, that might be a problem if you’ve only got one hound to take advantage of the chaos, | Starjammer SRD Only by finding a pack mate or their master could a yeth hound return to the Material Plane, and death on the Ethereal Plane permanently killed them. Their fear of sunlight was rooted in its detrimental effect on them, as exposure to daylight could banish a yeth hound to the Ethereal Plane. | d20PFSRD [8] A master's death simply prompted them to seek new terrible forces to serve under. Alignment [3] After hunting down their weary, fleeing prey from the air they would surround and rush the victim pulling them down and devouring them. [2] According to Brewer's Dictionary of Phrase and Fable, the Yeth Hound is a headless dog, said to be the spirit of an unbaptised child, that rambles through the woods at night making wailing noises. It is long and skinny. 3e A yeth hound that hits with its bite attack can attempt to tripthe opponent (+3 check modifier) as a free actionwithout making a touch attackor provoking an attack of opportunity. Forgotten Realms Wiki is a FANDOM Games Community. The yeth hound is a lovely, slavering dog monster first published in Monster Manual II in 1983 for 1st edition AD&D. It is also mentioned in the Denham Tracts, a 19th-century collection of folklore by Michael Denham. [1][3], Yeth hounds exercised pack tactics similar to dogs but possessed greater intelligence. Darkvision[1][2] Its head, while distinctly canine, is at the same time oddly humanoid, flat with noses instead of muzzles. 1 Origins 2 Appearance 3 Behavior 4 Abilities 5 Weaknesses The Yeth Hound is a creature with origins in the mythology, legend and folklore of The Yeth Hound resembles a dog in form, though its physical nature marks it immediately as quite distinct from any ordinary hound. The yeth hound is a quadruped that stands five feet tall at the shoulder. Yeth hounds hunt only at night. Deep black in color and with watery, yellow eyes, the yeth hound stands 5 feet tall at the shoulder and weighs about 400 pounds. They were intelligent if bestial creatures whose howls induced unbearable fright in those that heard them. They could be encountered in Hades but could also be found in any non-good plane such as Fury's Heart or Set's realm of Ankhwugaht in Heliopolis. Whether or not the save is successful, an affected creature is immune to the same hound’s bay for 24 hours. History [2][4] Their short fur was a dull, nonreflective night-black, often blending into the darkness and leaving only the cherry-red glow of their eyes and the smell of chilled smoke to indicate their presence. Fire Breath (Recharge 5-6): The hound exhales fire in a 15-foot cone. Yeth Hound 5e Understands Common, Elvish, Infernal[2] and Sylvan but can't speak[1] He followed me home, can I keep him, please? Night[3] Yeth hounds can often be found in the company of night hags or evil hunters. 5e Yeth hounds cannot speak, but understand Infernal. [3][4], Threats and intimidation were of no use against yeth hounds as they possessed only one crippling phobia[3] Yeth hounds never went under sunlight even in the middle of a hunt and even if certain death awaited if they didn't. Outsider Size [1] The two could share senses and communicate from great distances while on the same plane, although barring this they could understand Common, Elvish, Infernal and Sylvan[1][2] and responded to language comprehension spells despite being unable to speak in either case.[3]. The yeth hound is based on the yeth hound of the folklore of Devon, a headless black dog known for its wailing. [9][10], After encountering yeth hounds, the warrior-poet Rodol of Ard retired from adventuring and never left his castle, banning all dogs and wolves from entering his domain. Bay [three-actions] (auditory, concentrate, divine, enchantment, fear, mental) The yeth hound emits an unearthly howl audible up to 300 feet away. don't have any of the adventure books (Tyranny of Dragons, Elemental Evil, Rage of Demons or Curse of Strahd) so I would missing those. | FateCoreSRD Latest 5th Edition Products in the Open Gaming Store! Once the sun set once more, the yeth hound could enter the Border Ethereal where it could see and be seen by beings on the Material Plane but not interacted with. 1e Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage. Their claws were not strong enough to cause serious damage but their wicked sharp fangs somehow assaulted foes mentally when they were in a terrified state. New Pages | Recent Changes | Privacy Policy. They possessed an oddly human-like visage, with protruding noses in place of muzzles and more flexible necks than those of canines. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Type My favorite way to use yeth hounds is to threaten NPCs. Neutral evil Their ghastly howls filled foes with such unbridled terror that they would take the most direct path away from the yeth hound regardless of the obstacles or hazards that stood in their way. [1][3] Otherwise, their master determined their strategy. Thoughts? Large Their own claws are treated as evil-aligned for purposes of overcoming damage reduction. Appearance [1][3], The iconic feature of the yeth hounds was their dreadful baying that filled those nearby with panicked horror. Tooltip. Crits? | d20HeroSRD If the attempt fails, the opponent cannot react to trip the yeth hound. Notify me of follow-up comments by email. They made their dens underground in the depths of the most isolated wilds. In fifth-edition D&D, they’re evil fey predators that hunt at night, their howls echoing through the darkness. 5 ft.[2] They were also known to serve under Eshowdow of Chult, The Destroyer Talos, or Urdlen, the Crawler Below. The baying sound echoes through my blood. Bay (): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed at a Will save (DC 12) or become panicked for 2d4 rounds.This is a sonic, mind-affecting fear effect. Any creature that critically fails and is within 60 feet of the yeth hound is instead frightened 3 and fleeing for 1d4 rounds (or until it recovers from its frightened condition). This collar was not actual metal; it was a mystical representation of the archon's … Challenge rating They were intelligent if bestial creatures whose howls induced unbearable fright in those that heard them. Check out our other SRD sites! Finding a suitable lure means the adventurers can try to figure out who the yeth hound hunts and using that information. Yeth hounds hunt only at night. Yell Hound. I'm going through the books I have to try to craft a Feywild adventure (for kids) and just wanted to take stock of what monsters published by 5e are suitable. Bay (Su) When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 12 Will save or become panicked for 2d4 rounds. Type Strange hounds with glowing eyes, baying on the Moors. Average weight Vision Black[3] General Information Alignment If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. 4 | 5th Edition SRD [2] They made sure that there was always time to return to their dens before the strike of dawn and stayed there pacing or sleeping until night fell again. Deep black in color and with watery, yellow eyes, the yeth hound stands 5 feet tall at the shoulder and weighs about 400 pounds. Yeth hounds, or simply yeth, were fearsome outsiders that hunted under the cover of night. Combat. Yeth Hound. 3 The Yeth Hound (or Yell Hound) is a black dog found in Devon folklore. The nightly beasts did require food in order to survive but only once every lunar month. | 13th Age SRD 5th Edition Statistics[1] The yeth hound bays magically. The sight of a yeth hound loping through the sky with a body clenched in its jaws is unsettling indeed. All hound archons could be observed wearing simple metal collars about their necks. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Yeth_hound?oldid=609302. [1][3], Only enchanted and silvered weapons could truly harm a yeth hound, as they partially passed through ordinary weapons as if they were mist. Wish Hound. Red[3] This is a sonic mind-affecting fear effect. [1][2] It was theorized by several metaphysicians that yeth hounds were a manifestation of fear itself. [2][3] Yeth hounds were capable of magical flight, silently and tirelessly pursuing prey by gliding slightly above the ground. Binds on Pickup (Character) Equip Power: +2,000 Deflection. [3], Yeth were known to establish telepathic connections with evil forces they judged worthy of being their masters, serving them as hunting hounds. Yeth Hound. Yeth hounds hunt only at night. Based on | 3.5e SRD Type Ancestral Anthologies Vol. The Yeth Hound is a rank 3 mount that can be bought from the Zen Market. Size Yuan-ti Mind Whisperer. Their ears were short and pointed, curving upwards and away from the rest of the head in such a way that they resembled horns. | Dungeon World SRD Eye color(s) The original mythological yeth hounds were headless dogs, said to be the spirits of unbaptized children. Favored climate While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. They fear the sun and never venture out in daylight, even if their lives depend on it. Alignment Originally personified by a headless, bloodied hound in some cultures, the origin of a Yeth is one rooted in sorrow, always reflected in their strange, baleful howl. The nightly beasts did require food in order to survive but only once every lunar month. Size

Large | Here Be Monsters

| Swords and Wizardry SRD The ideal hunting ground of a yeth hound is difficult terrain, full of natural hazards—slopes, ditches, cliffs, protruding tree roots, ravines, sinkholes and so forth. [1] Evil outsiders were typically exempt from the effects of their barking but mortals could suffer permanent trauma from the supernaturally imposed fear. Hair color(s) | Fudge SRD Alignment Actions Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Alignment

Jeez, I’m a math major, why didn’t I get that…. Yeth hounds typically seen to ally themselves with beings such as vampires, vile huntsmen, hags (although particularly night hags), wicked wizards like necromancers and other entities so long as they were immune to their terrible howling,[1][2] as well as powerful members of the Unseelie Court. Yeth hounds are resistant to nonmagical attacks made with nonsilvered weapons and can form a telepathic bond with their master. But these hounds reflect their original creators, and are by no means good creatures. Subtype(s) This is a sonic mind-affecting fear effect. Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz. Barbed Insignia Slot: No … | OGN Articles [1][3], Yeth hounds were wicked hunters and fundamentally obedient creatures, following the toughest member of the pack with complete deference and consciously seeking evil masters to serve. Yeth hounds hate other canine monsters such as barghests and worgs, and attack them on sight if they have the advantage of numbers. Language(s) The save DC is Charisma-based. Crescent Insignia Slot: No Insignia. 2nd Edition Statistics[3] Yeth hounds range great distances from their dens during their nightly hunts, and have been known to carry kills for miles just for the comfort of consuming a fresh meal in their lair. A yeth hound stands 5 feet tall at the shoulder and weighs about 400 pounds. Yeth hounds range great distances from their dens during their nightly hunts, and have been known to carry kills for miles just for the comfort of consuming a fresh meal in their lair. This site may earn affiliate commissions from the links on this page. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. Carnivore[3] They are resistant to all damage unless the weapon string them is magical, holy or silver. Neutral evil Whether or not the save is successful, an affected creature is immune to the same hound’s bay for 24 hours. [1], Yeth hounds were the servitors of the drow deities Kiaransalee and Vhaeraun.[9]. Any 2e Homeland(s) I based this mostly on the Hell Hound stat block from the bestiary and tried to translate the 1E abilities over to the 2E system. Challenge rating They’ve got many names and they appear all over Britain: in the North of England, Sussex and the West Country. He lived for many years after the encounter and devoted himself to his poetry, never improving and suffering from nightmares each night before dying from a heart attack after hearing the howling of distant coyotes.[3]. Prepping for Thistletop and needed a stat block for Yeth Hounds. Speed Power: Increases your movement speed by 110%. Yeth hounds consumed warm-blooded creatures and had a preference for humans, demihumans and fey such as brownies, while they themselves were avoided by all natural and several unnatural predators. 400 lbs. The yeth hound originates in Devonian myth as the local spin on the “black dog” motif prevalent across British and Northern European folklore as a harbinger of doooooom. Yeth hounds like to drag their victims back to their lairs to eat at their leisure, so these lairs often contain discarded treasures from the hounds’ previous meals. These packs often made their dens underground in the depths of the most isolated of wilds. They fear the sun and never venture out in daylight, even if their lives depend on it. Activity cycle When the hound arrives on the scene, maybe the harpies are scared off, or maybe it becomes a three-way fight!). | d20 Anime SRD Yeth hounds cannot speak, but understand Infernal. Yeth hounds are nocturnal hunters by necessity. Always neutral evil Yeth hounds, or simply yeth, were fearsome outsiders that hunted under the cover of night. [3] The only prize they sought from their prey were their terrified screams as they hunted them down and tore them limb from limb and any treasures found with a yeth hound were purely incidental.

After checking the statblock again, I guess this is the ONLY way I could use the hounds with my murder-hoboesque group. Aside from that, they had no loyalty to each other and would not assist each other unless told otherwise. Whether or not the save is successful, an affected creature is immune to that hound's bay for one day. A yeth hound from the Neverwinter computer game. Yeth hounds permit other creatures to inhabit the outskirts of their den - so long as they don't hunt the yeth hounds, they can feed off of those driven from the den by fear. They don't collect treasure, having no use for such baubles. Large Average height Any land[3] Flying[2] Special Abilities . Their superb auditory and olfactory senses paired with their frightening speed made them incredibly dangerous hunters. Traveller SRD They are often associated with particularly bestial demons, and can be found serving demon cults as guardians and trackers. | Design Finder 2018 [4] They could be encountered in Hades, but could also be found in any non-good plane such as Fury's Heart or Set's realm of Ankhwugaht in Heliopolis. Other FiendsAchaierai • Barghest • Canomorph (Haraknin • Shadurakul) • Hell hound • Hordling • Howler • Larva • Maelephant • Marrashi • Night hag • Nightmare • Rakshasa • Succubus • Vargouille • Yeth hound. They fear the sun and never venture out in daylight, even if their lives depend on it. RELATED: Dungeons & Dragons: 10 Best 5e Modules, Ranked The most dangerous feature of a yeth hound is its baleful baying, which causes all creatures within 300 feet to make a DC 13 wisdom saving throw or become frightened. [3][4], Yeth hounds typically ran in packs of 4-16 individuals. 1st Edition Statistics[4] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. 2e Neutral evil | Here Be Monsters Size Hound archons appeared as powerfully built humanoids with canine heads, with broad shoulders and massive, powerful fists.Hound archons had similarly strong legs—a silent warning to foes that a hound archon was also swift on its feet, and if they fled, they would not get far.

[1][3], Yeth hounds exercised pack tactics similar to dogs but possessed greater intelligence. [2][3] These packs often made their dens underground in the depths of the most isolated of wilds. | GumshoeSRD Every enemy within 300 feet of the hound that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the hound’s next turn or until the hound is incapacitated. Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 11 Will save or become panicked for 2d4 rounds. Favored terrain

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Hit, reach 5 ft., fly 60 ft Monde des Royaumes Oubliés ( French ) https. Are often associated with particularly bestial demons, and can be bought from the links on page! No loyalty to each other and would not assist each other and would assist... Hit: 7 ( 1d8 + 3 ) piercing damage plus 7 ( 1d8 + 3 ) damage... A headless black dog known for its wailing made their dens underground the... 400 pounds whose howls induced unbearable fright in those that heard them throw, the hound exhales fire in 15-foot!